Post by IJ on Jun 23, 2009 23:10:26 GMT -5
Krathos Icesong
Black Legion, War of Two Worlds, The War of Dragons, Legend of the Zodiac Warriors, Whispers of the Dark Abyss[/i]
Name: Krathos Icesong
Sex: Male
Age: 20
Race: Night Elf
Subrace: Werewolf
Eye Color: Blue
Skin Color: White
Hair Color: White
Class: Archmage/Spirit Knight
Hometown: Icecrown
Abilities:
Astral Solvo(Astral Release)
Arrow of Sagittarius
- Allows Krathos to fire an Arrow of any elemental alignment at an enemy
Denique Astral Solvo(Final Astral Release)
The Army of Sagittarius
The final release of Sagittarius before Zodiark, it has several stages and is activated by firing Krathos' weapon into the sky. Upon activation an Archer will fire said weapon to Krathos so he can defend himself. The Army contains 100000 Archers, and has Three parts to it.
- Sagittarius' Strike, which is where a select amount of archers to fire the weapon at the enemy.
- The Death of Sagittarius, Krathos usually uses this last unless instructed by Sagittarius. All 100000 of the Archers fire their weapon at the enemy
- Last Hope of Sagittarius, Krathos makes the archers fire all of their weapons at Krathos', making a huge weapon, which can easily slice an enemy in two, but it is only good for 1 attack per use.
Zodiark Release
Krathos takes his usual bankai form, but he changes into a centaur. He has his usual bankai armor but his regular spear that he weilds in bankai and shikai forks at the end and near the forked end a bow made out of magical energy forms, allowing him to use the arrow of Sagittarius with ease. His Denique Astral Solvo Techniques has accelerated firing power. Except for the last hope of Sagittarius, that technique can keep it self stable until it misses 4 times, then it ends. Krathos' regular bankai speed acellerated even more so allowing him to move at the speed of sound.
Mystical Object:
Ring of the Icewalker
-At night it allows Krathos, to become invisible until day
History: From when he was born at Icecrown, he was always a werewolf, the Wereking took him in and he controlled a pack of Ice wolves, when he was 15 he was under constant attack from the villagers of Azjol-Nerub (Icecrown was at war with them at the time as well) he brought in his pack of ice wolves and slaughtered them, later on he returned back to his hometown and found them all slaughtered, he left with the Ice cloak of the warden that controlled the land, and assumed his position.
Weapons:
Fang of Saffiron
- A blade carved out of the fang of the Mighty Ice Dragon Saffron, it can change Elements at Krathos' will.
--Blade Abilities
--- Shikai, Congelo Extraho Glacies Saffiron. Released by the command Congelo Extraho Glacies Saffiron (Freeze Ice Dragon Saffiron). The Large frozen spear of Saffiron appears in his hand allowing him to control the power of ice and make ice spikes appear and follow the enemy in a line where he hits
--- Bankai, Congelo Valde(Great) Extraho Glacies Saffiron. Krathos takes the form of the legendary Ice warrior Saffiron, and the armor he gains is made out of nevermeltice, and makes him look like a Dragon. He can use 1000 years Ice Prison and Frozen Ice ring attacks, in this form.
Shield:
Al'ar's Wing
- A gift given by the God Al'ar to Krathos for his journey.
Armor:
Ice Cloak
- The robes worn by the Warden that ruled Icecrown before he was murdered.
Spells:
Incinerate:
Flames fire out of Krathos' hand and strike the enemy igniting them. Should it hit the flames will increase in heat over time causing the target to suffer from immolation.
Entangling Roots:
Causes roots to burst forth from the ground and crush the enemy for a peroid of time, immobilizing them and dealing damage over time.
Riptide:
Krathos causes the moisture in the air to become extremely dense dispite it being water, and then fires it at the enemy. If fired fast enough it can cut through the enemy.
Lightning Storm:
Krathos summons a lightning bolt to strike an enemy, shocking them severely. When the bolt strike it creates an electric field for a time and deals damage to those in it.
Holy Wrath:
Krathos unleashes Holy energies from inside of him. The beams are small and fire rapdily. If a beam hits an undead enemy it will ignite with holy fire, should it hit a living enemy it will blind them for a short period of time.
Necrotic Coil:
Krathos fires a bolt of unholy energy at the target. Should it hit the enemy it will slowly rot away the being, once finished the energy will return to Krathos healing him and causing the rotting corpse to explode.
Defensive Spells:
Barrier of the Alarin'dar:
- Krathos conjures a barrier made of Arcane magic, it covers an area to protect his allies or can be used as a wall. The barrier can only take so much damage before it will break. He can also modify the outside of the barrier so it seems that while the group is inside of it they are not seen.
Abilities:
Warp(Shunpo)
- Krathos can teleport short distances
Arrancar Form/Ressurecion.
- Krathos defeated his Dark side, and thus gained a mask. He can now use this ability to put on the mask and use dark powers without concequences. He can also use Ressurecion in a dire situation, where he calls forth his demon's form, making him look like a lich.
Twelve Wings of Judgement
- Krathos can use the 12 Wings of Judgement to bolster his power to unknown levels making him incvinible once he reaches the 6th set for a short time. However after this even while using the golden armor, he will be slightly injured, because it still drains his soul's energy. Once he hits the 12th set he can only attack for a short peroid of time before he must rest and recover, at this point he will be severely weakened
Curse of The Twilit Moon
- Transforms Krathos into a werepyre until dawn
Ultimate Ability:
Interdimensional Fragmentation
- Krathos opens a portal on top of a target causing them to be torn between two areas. Krathos must channel the spell to maintain the effect. When used on a single target, the particles of the target will be repeatedly damaged, Krathos can also use it on a mass of targets however this will use up alot of his energy. A single target will require him to recover over the course of three days, a multi target will take him a week and a half.
Signature Spell:
Lament of the Highborne
- Krathos begins to sing an ancient song about his people. Their spirits rise up and empower Krathos and his allies. The song also heals his allies of their wounds, and restores their energy. After Krathos finishes the song he gains two large burning wings which he can use to charge the target head long and deal heavy damage to them. The spell is benevolent in nature and will not work should Krathos lose control of himself and use it against his allies, instead it will return control to him. Due to the amount of energy Krathos must use up just to recite a simple hymn he must rest for two weeks and recover his then devostated powers.
Pet:
Saithas
- An Icewolf with the ability to transform into a giant Ice Wyrm which Krathos can ride on, It can understand human speech,freeze enemies with its bite when its a wolf and its breath when its a bird, It will only take orders from Krathos and will kill someone unless Krathos tell him otherwise.
Additional Information:
Krathos is the last Night Elf Warden alive, he has a cold heart after his fellow breatheren were slain and will only help a worthy cause, after he left on his journey to find who killed them he discovered who they were and is now currently hunting them.
Aeralian Windseeker
Secrets of the Darkest Hearts[/i]
Name: Aeralian Sunseeker "The Blood Letter"
Species: Elf
Age: 21
Position: Scion of Quel'Lithia
Fur Color: Golden Yellow
Eye Color: Blood Red
Class: Rogue Mystic
Hometown: The City of Quel'Lithia, high above in the Quel'Lithian Mountains
Description: Aeralian is tall compaired to most, hes about 6'5" and has a sturdy figure. He has long crimson hair which ends at his lower back, usually down. Andorath has very quick and deft movements as most rogues usually do. He is adept at getting out of most situations when his position has been compromised. Overall he is a very intelligent being.
History: The war between Lycans and Vampires never really concerned Aeralian. The elves did at one point execute a sting operation to try to stop the war, however he was attacked by a lycan and thus was cursed with lycanthropy. However the night after hwas infected he lost control of his body and became a lycan temporarily, realizing what had happened he pleaded to the moon to give him control over these transformations. The moon understood his request and as such gave him control, and now whenever he needs extra speed, extra strength or to completely eliminate a target he would transform. Through this form and the ravaged and eviscerated bodies did he earn the title "The Blood Letter". Now he still works as a Rogue for Quel'Lithia and as a Royal ruler, but also works as a lone mercinary. As a mystic Aeralian had powers over solar beings, each gave him power over an element. The sun; Fire and Light, The moon; Water and Darkness, The Planets; Earth and Electricity. During his missions as a rogue these powers aided him especially for quick kills.
Weapon: Ash'Sindor and Ash'Kaldor (The Bloody Sun and The Bloody Moon)
Twin daggers that are head only by the head of the Sunseeker family. Aeralian has engraved 3 Celestial Sigils on each. On Ash'Sindor the sigils of, Fire, Electricity, Light and on Ash'Kaldor the sigils of, Earth, Water and Darkness. These blades also have an innate ability only extremely powerful Mystics and Rogues can invoke. When all three sigils are empowered on Ash'Sindor the blade can create flames as white as snow that burn for seven days and seven nights, Aeralian has named the technique Fel'Sindor (Flames of the Bloody Sun). As such Ash'Kaldor does the same except traps the target (the one who was stabbed) in an illusionary world where Aeralian is in control, he has named it Xax'Kaldor (Chaos of the Bloody Moon).
Black Legion, War of Two Worlds, The War of Dragons, Legend of the Zodiac Warriors, Whispers of the Dark Abyss[/i]
Name: Krathos Icesong
Sex: Male
Age: 20
Race: Night Elf
Subrace: Werewolf
Eye Color: Blue
Skin Color: White
Hair Color: White
Class: Archmage/Spirit Knight
Hometown: Icecrown
Abilities:
Astral Solvo(Astral Release)
Arrow of Sagittarius
- Allows Krathos to fire an Arrow of any elemental alignment at an enemy
Denique Astral Solvo(Final Astral Release)
The Army of Sagittarius
The final release of Sagittarius before Zodiark, it has several stages and is activated by firing Krathos' weapon into the sky. Upon activation an Archer will fire said weapon to Krathos so he can defend himself. The Army contains 100000 Archers, and has Three parts to it.
- Sagittarius' Strike, which is where a select amount of archers to fire the weapon at the enemy.
- The Death of Sagittarius, Krathos usually uses this last unless instructed by Sagittarius. All 100000 of the Archers fire their weapon at the enemy
- Last Hope of Sagittarius, Krathos makes the archers fire all of their weapons at Krathos', making a huge weapon, which can easily slice an enemy in two, but it is only good for 1 attack per use.
Zodiark Release
Krathos takes his usual bankai form, but he changes into a centaur. He has his usual bankai armor but his regular spear that he weilds in bankai and shikai forks at the end and near the forked end a bow made out of magical energy forms, allowing him to use the arrow of Sagittarius with ease. His Denique Astral Solvo Techniques has accelerated firing power. Except for the last hope of Sagittarius, that technique can keep it self stable until it misses 4 times, then it ends. Krathos' regular bankai speed acellerated even more so allowing him to move at the speed of sound.
Mystical Object:
Ring of the Icewalker
-At night it allows Krathos, to become invisible until day
History: From when he was born at Icecrown, he was always a werewolf, the Wereking took him in and he controlled a pack of Ice wolves, when he was 15 he was under constant attack from the villagers of Azjol-Nerub (Icecrown was at war with them at the time as well) he brought in his pack of ice wolves and slaughtered them, later on he returned back to his hometown and found them all slaughtered, he left with the Ice cloak of the warden that controlled the land, and assumed his position.
Weapons:
Fang of Saffiron
- A blade carved out of the fang of the Mighty Ice Dragon Saffron, it can change Elements at Krathos' will.
--Blade Abilities
--- Shikai, Congelo Extraho Glacies Saffiron. Released by the command Congelo Extraho Glacies Saffiron (Freeze Ice Dragon Saffiron). The Large frozen spear of Saffiron appears in his hand allowing him to control the power of ice and make ice spikes appear and follow the enemy in a line where he hits
--- Bankai, Congelo Valde(Great) Extraho Glacies Saffiron. Krathos takes the form of the legendary Ice warrior Saffiron, and the armor he gains is made out of nevermeltice, and makes him look like a Dragon. He can use 1000 years Ice Prison and Frozen Ice ring attacks, in this form.
Shield:
Al'ar's Wing
- A gift given by the God Al'ar to Krathos for his journey.
Armor:
Ice Cloak
- The robes worn by the Warden that ruled Icecrown before he was murdered.
Spells:
Incinerate:
Flames fire out of Krathos' hand and strike the enemy igniting them. Should it hit the flames will increase in heat over time causing the target to suffer from immolation.
Entangling Roots:
Causes roots to burst forth from the ground and crush the enemy for a peroid of time, immobilizing them and dealing damage over time.
Riptide:
Krathos causes the moisture in the air to become extremely dense dispite it being water, and then fires it at the enemy. If fired fast enough it can cut through the enemy.
Lightning Storm:
Krathos summons a lightning bolt to strike an enemy, shocking them severely. When the bolt strike it creates an electric field for a time and deals damage to those in it.
Holy Wrath:
Krathos unleashes Holy energies from inside of him. The beams are small and fire rapdily. If a beam hits an undead enemy it will ignite with holy fire, should it hit a living enemy it will blind them for a short period of time.
Necrotic Coil:
Krathos fires a bolt of unholy energy at the target. Should it hit the enemy it will slowly rot away the being, once finished the energy will return to Krathos healing him and causing the rotting corpse to explode.
Defensive Spells:
Barrier of the Alarin'dar:
- Krathos conjures a barrier made of Arcane magic, it covers an area to protect his allies or can be used as a wall. The barrier can only take so much damage before it will break. He can also modify the outside of the barrier so it seems that while the group is inside of it they are not seen.
Abilities:
Warp(Shunpo)
- Krathos can teleport short distances
Arrancar Form/Ressurecion.
- Krathos defeated his Dark side, and thus gained a mask. He can now use this ability to put on the mask and use dark powers without concequences. He can also use Ressurecion in a dire situation, where he calls forth his demon's form, making him look like a lich.
Twelve Wings of Judgement
- Krathos can use the 12 Wings of Judgement to bolster his power to unknown levels making him incvinible once he reaches the 6th set for a short time. However after this even while using the golden armor, he will be slightly injured, because it still drains his soul's energy. Once he hits the 12th set he can only attack for a short peroid of time before he must rest and recover, at this point he will be severely weakened
Curse of The Twilit Moon
- Transforms Krathos into a werepyre until dawn
Ultimate Ability:
Interdimensional Fragmentation
- Krathos opens a portal on top of a target causing them to be torn between two areas. Krathos must channel the spell to maintain the effect. When used on a single target, the particles of the target will be repeatedly damaged, Krathos can also use it on a mass of targets however this will use up alot of his energy. A single target will require him to recover over the course of three days, a multi target will take him a week and a half.
Signature Spell:
Lament of the Highborne
- Krathos begins to sing an ancient song about his people. Their spirits rise up and empower Krathos and his allies. The song also heals his allies of their wounds, and restores their energy. After Krathos finishes the song he gains two large burning wings which he can use to charge the target head long and deal heavy damage to them. The spell is benevolent in nature and will not work should Krathos lose control of himself and use it against his allies, instead it will return control to him. Due to the amount of energy Krathos must use up just to recite a simple hymn he must rest for two weeks and recover his then devostated powers.
Pet:
Saithas
- An Icewolf with the ability to transform into a giant Ice Wyrm which Krathos can ride on, It can understand human speech,freeze enemies with its bite when its a wolf and its breath when its a bird, It will only take orders from Krathos and will kill someone unless Krathos tell him otherwise.
Additional Information:
Krathos is the last Night Elf Warden alive, he has a cold heart after his fellow breatheren were slain and will only help a worthy cause, after he left on his journey to find who killed them he discovered who they were and is now currently hunting them.
Aeralian Windseeker
Secrets of the Darkest Hearts[/i]
Name: Aeralian Sunseeker "The Blood Letter"
Species: Elf
Age: 21
Position: Scion of Quel'Lithia
Fur Color: Golden Yellow
Eye Color: Blood Red
Class: Rogue Mystic
Hometown: The City of Quel'Lithia, high above in the Quel'Lithian Mountains
Description: Aeralian is tall compaired to most, hes about 6'5" and has a sturdy figure. He has long crimson hair which ends at his lower back, usually down. Andorath has very quick and deft movements as most rogues usually do. He is adept at getting out of most situations when his position has been compromised. Overall he is a very intelligent being.
History: The war between Lycans and Vampires never really concerned Aeralian. The elves did at one point execute a sting operation to try to stop the war, however he was attacked by a lycan and thus was cursed with lycanthropy. However the night after hwas infected he lost control of his body and became a lycan temporarily, realizing what had happened he pleaded to the moon to give him control over these transformations. The moon understood his request and as such gave him control, and now whenever he needs extra speed, extra strength or to completely eliminate a target he would transform. Through this form and the ravaged and eviscerated bodies did he earn the title "The Blood Letter". Now he still works as a Rogue for Quel'Lithia and as a Royal ruler, but also works as a lone mercinary. As a mystic Aeralian had powers over solar beings, each gave him power over an element. The sun; Fire and Light, The moon; Water and Darkness, The Planets; Earth and Electricity. During his missions as a rogue these powers aided him especially for quick kills.
Weapon: Ash'Sindor and Ash'Kaldor (The Bloody Sun and The Bloody Moon)
Twin daggers that are head only by the head of the Sunseeker family. Aeralian has engraved 3 Celestial Sigils on each. On Ash'Sindor the sigils of, Fire, Electricity, Light and on Ash'Kaldor the sigils of, Earth, Water and Darkness. These blades also have an innate ability only extremely powerful Mystics and Rogues can invoke. When all three sigils are empowered on Ash'Sindor the blade can create flames as white as snow that burn for seven days and seven nights, Aeralian has named the technique Fel'Sindor (Flames of the Bloody Sun). As such Ash'Kaldor does the same except traps the target (the one who was stabbed) in an illusionary world where Aeralian is in control, he has named it Xax'Kaldor (Chaos of the Bloody Moon).