Post by Darkie on Jul 30, 2009 22:53:22 GMT -5
The Stormcaller- This double pronged blade is silver, lined with pure, lightning white trim, which crackles with pure energy.
The pommel is etched with a shard from the Storm Diamond, which, even though only contains a fraction of the gem's immense power, is able to grant the bearer full power over lightning and storms.
The grip is wrapped with a magical blue leather woven by elves, that give the user a sense of strength and confidence upon gripping it.
This blade is wielded by none other than the mighty Lightning Templar, Mafara the Ragebringer.
She is represented by a grey, bipedal, armored wolf who wears the mighty set of Thundor.
She wears heavy mail armor, like a paladin, but it is colored silver with light blue energy trimming, this grants her major resistance to lightning and some other elements, and minor resistance to water.
Mortals who are able to defeat her in fair combat are deemed worthy enough to wield the blade for a set amount of time, ranging anywhere from two months to five years or longer, depending on her mood.
Her home is located in a single standing tower on a spit of land off the coast of one of the three islands in the Stormy Isles.
An ever persisting storm wreathes the region, and all too many had lost their lives trying to make it past the storm.
Nereith's Tear- This diamond shaped orb of pure water power is a pure deep blue color, the color of the purest and deepest sea.
Light reflects off of it in a most unusual and amazing display of auras and patterns.
This item is named after the first tear that the first Water Lord and first sea dragon, Nereith, dropped onto the Earth in it's early ages, forming the first ocean in the lore of the world.
This tear was crystallized and infused with aquatic power, giving her full control of any and all water.
Sadly, Nereith was mysteriously murdered, and now her sacred tear rests in thr claws of Hydraxon, the newly elected hydra Water Lord.
Hydraxon has five heads, and is covered in scales of all different shades of blue.
His armor is specially forged by the Water Nymphs, made of deep sea metal, granting him major resistance to some elements and minor resistance to electric type attacks.
He now takes his place in the Caves of Crystals, which lays on the bottom of the Falorn Sea, beneath a raging maelstrom.
Instant death comes to anyone who crosses paths with Ol' Whipper ( a nickname given to the maelstrom by sea captains and pirates.), whether they come to it on purpose in hopes of reaching the cave, or stumble upon it on accident.
Either way, once you hear the loud yet somewhat soothing thrum of the maelstrom, be ready to meet the Reaper.
The Burning Lance- This lance burns eternally with pure white fire at it's ebony tip.
The handle is wrapped in enchanted cloth, which spews blue flames that don't burn the bearer's hands, but will harm those who take the lance, unless they have beaten the deity wielding it in fair combat and are deemed worthy.
All over the carved ruby that makes up the handle of the lance are runes that blaze with fiery red energy.
It reads something about the beginning of fire, and only those who know the language of the old world deities can understand it.
Upon gripping the handle, the very essence of fire itself seeps into the soul of the wielder, warming and empowering them from the inside out.
The bearer of this weapon is Hathos, the Phoenix King of the Sun.
His feathers burn with pure red fire, and his deep black eyes tell stories of how the deities of old had lived in the world.
It is said that it is Hathos who provides the energy to keep the sun burning and shining.
If the sun were to go out, the world would fall into chaos and be torn asunder.
He rests in his tall spire named the Palace of the Sun, which is only found if the user has a determined soul and a pure heart.
The Tempest's Fury- This weapon of the wind is a ring that holds in it a piece from the Heart of the Wind, a powerful wind gem.
The band is made of pure wind, and will not slip through the bearer's finger when equipped.
This ring is able to call up huge gusts of wind, or the air itself can be utilized into various weapons.
The ring is worn by Aeoloun, the griffin king and follower of the winds.
His feathers are the purest of white, and his fur is a light grey in color.
He mainly flows around the entirety of the world with the ever blowing winds, but he lives in his Sky Tower, a tower in the sky that is made up entirely of clouds.
Upon entering, one does not slip through the clouds and fall back down to earth, but rather can move around and walk on top of them, like in a normal tower made of stone.
The Mountain Bringer- This is a mighty warhammer, with a head made of odd looking brown stone with infinitive durability.
The handle is wrapped with a band of magical metal, that will call upon the very powers of the land itself to aid it's bearer.
Each side of the head is emblazoned with a rune, two glow green and two glow deep blue.
This is to symbolize that the Earth and the Sea were the first two Elemental Lords of world lore, and that it was the Earth and the Sea that created the world.
The Earth Warden himself, named Urtakk Wildrunner, wields this, and had used it to raise mountains, sculpt entire continents, and flatten islands.
Urtakk is often portrayed as a centaur, with lush, emerald green fur that hangs off of him like wet grass, a kindly somewhat human face, and a proud rack of horns that are engraved with green Earth runes.
He has taken up residence in the hidden forests of Hazryth, located in the heart of Middle Earth.
The Amulet of Ice- An intricately carved golden amulet with a shard from the Heart of Ice engraved in it's centre.
Upon donning it, the user is granted full power over anything that is ice, despite the oddly simple and plain appearance of the amulet.
There are icy blue runes all around the centerpiece surrounding the shard, it tells about the birth of ice and the origins of the Ice Ages in world lore.
Again, it is written in the language of the old world deities, and is only readable by those who know the language, of which there are very few or none at all.
The keeper of the amulet is the mighty three headed Frost Queen, Närrn.
She represents the three mightiest creatures of the North, her middle and main head being that of a frost drake's, and her two outer heads are those of the arctic Worg and Polar bear.
Her body, save for the two outer heads, the bands of fur around her ankles, and the tuft at the end of her tail, is completely covered in frosty white scales.
Her underside is icy blue, extending from the base of her jaw to near the tip of her tail.
Her home is the shining caves of Aurahame, located beneath a hidden collection of dormant glaciers named the Forgotten Glaciers of Old.
Light radiates from an unknown source in the cave, which strikes against the smooth icy walls of the caverns, creating a miniature display of the Auroras.
The Halo- This item of power is not actually a 'halo.'
Rather, it is a crown of pure light that gives the wearer abilities over the brilliance and radiance that is light.
The crown is shaped nearly like a kings, but stays open at one part, like a tiara or coronet, and is woven through with a single band of solid Radienum, a type of stone that gives off a bright white light.
Engraved onto the inside of the crown are runes that glow a bright yellow, that tell the story of the birth and history of light, as well as origins of daytime, daylight, the sun and stars, and the never ending war between light and dark.
The crown floats just above the wearer's head, giving it the appearance of a halo.
The keeper of the crown is a large, white, winged lion known as Lucio.
His mane is a deep gold, like the hair of angels, and his claws and teeth are so white that they give off light of their own.
He wears special armor made by the Valkyries of Light on his chest, wrists, head, and back.
He lives in the mountains of Silverlight, in his cave atop the highest peak.
The Shadonomicon- This book of dark spells is bound in leather made of pure shadows, and radiates a most foul black aura.
The bindings of this book is cloth imbued with dark energies, and a shard from the ancient Heart of Darkness is crafted into the cover, giving the bearer power over all things dark and the entirety of the cover, save for the centerpiece, is engraved with runes that glow an unearthly shade of purple, that tell of the origins of darkness, shadows, dusk, and the dark's never ending war with it's opposite counterpart, light.
The book is latched shut tightly by a infinitely durable and nearly unbreakable metal known as Agamegite, which is silver when in ore form, but turns a deep bronzy color when smelted, and only those with the strength of the old world deities and the very high gods themselves are the only ones who are able to pry it open.
This lock was made to prevent unworthy eyes from looking upon the book's contents, which are only the most foul and evil of all darkness and shadow spells, even more so than the spells contained in both the Demonomicon and the Necronomicon combined.
This dangerous book was given to it's current keeper, a bat like humanoid type named Noctuumne, by the high gods, trusting him to keep the book in a safe place so that the horrid spells contained within it's pages never see the light of day.
Noctuumne has the same structure as a bat, hands attached to wings, large ears, upturned snout and long fangs, but, unlike normal bats, he is able to see perfectly normal, but normally uses his sonar to locate incoming enemies.
He mainly wears a darkly stained purple hooded robe, it's insides padded with fur from the black Shadowmoon Worgs, along with sandals with black leather straps.
His fingers and ears are decorated with a hood amount of jewelry, and he wields a long staff with a shadow gem shard on the tip as a weapon.
His abode is a dark, gothic style castle located in the far east of the Rotted Lands, a vile region where disease has ravaged for centuries, killing trees and driving animals into a state of insanity and rage that they turn into monsters of their former selves.
No one mortal has gone through the Rotted Lands and ever made it out to tell the tale.
The moon always hangs over the Rotted Lands like a ghastly silhouette, daylight is never present here, and the deadness in the flora of this region marks the entire continent like a huge, eternal scar.
The pommel is etched with a shard from the Storm Diamond, which, even though only contains a fraction of the gem's immense power, is able to grant the bearer full power over lightning and storms.
The grip is wrapped with a magical blue leather woven by elves, that give the user a sense of strength and confidence upon gripping it.
This blade is wielded by none other than the mighty Lightning Templar, Mafara the Ragebringer.
She is represented by a grey, bipedal, armored wolf who wears the mighty set of Thundor.
She wears heavy mail armor, like a paladin, but it is colored silver with light blue energy trimming, this grants her major resistance to lightning and some other elements, and minor resistance to water.
Mortals who are able to defeat her in fair combat are deemed worthy enough to wield the blade for a set amount of time, ranging anywhere from two months to five years or longer, depending on her mood.
Her home is located in a single standing tower on a spit of land off the coast of one of the three islands in the Stormy Isles.
An ever persisting storm wreathes the region, and all too many had lost their lives trying to make it past the storm.
Nereith's Tear- This diamond shaped orb of pure water power is a pure deep blue color, the color of the purest and deepest sea.
Light reflects off of it in a most unusual and amazing display of auras and patterns.
This item is named after the first tear that the first Water Lord and first sea dragon, Nereith, dropped onto the Earth in it's early ages, forming the first ocean in the lore of the world.
This tear was crystallized and infused with aquatic power, giving her full control of any and all water.
Sadly, Nereith was mysteriously murdered, and now her sacred tear rests in thr claws of Hydraxon, the newly elected hydra Water Lord.
Hydraxon has five heads, and is covered in scales of all different shades of blue.
His armor is specially forged by the Water Nymphs, made of deep sea metal, granting him major resistance to some elements and minor resistance to electric type attacks.
He now takes his place in the Caves of Crystals, which lays on the bottom of the Falorn Sea, beneath a raging maelstrom.
Instant death comes to anyone who crosses paths with Ol' Whipper ( a nickname given to the maelstrom by sea captains and pirates.), whether they come to it on purpose in hopes of reaching the cave, or stumble upon it on accident.
Either way, once you hear the loud yet somewhat soothing thrum of the maelstrom, be ready to meet the Reaper.
The Burning Lance- This lance burns eternally with pure white fire at it's ebony tip.
The handle is wrapped in enchanted cloth, which spews blue flames that don't burn the bearer's hands, but will harm those who take the lance, unless they have beaten the deity wielding it in fair combat and are deemed worthy.
All over the carved ruby that makes up the handle of the lance are runes that blaze with fiery red energy.
It reads something about the beginning of fire, and only those who know the language of the old world deities can understand it.
Upon gripping the handle, the very essence of fire itself seeps into the soul of the wielder, warming and empowering them from the inside out.
The bearer of this weapon is Hathos, the Phoenix King of the Sun.
His feathers burn with pure red fire, and his deep black eyes tell stories of how the deities of old had lived in the world.
It is said that it is Hathos who provides the energy to keep the sun burning and shining.
If the sun were to go out, the world would fall into chaos and be torn asunder.
He rests in his tall spire named the Palace of the Sun, which is only found if the user has a determined soul and a pure heart.
The Tempest's Fury- This weapon of the wind is a ring that holds in it a piece from the Heart of the Wind, a powerful wind gem.
The band is made of pure wind, and will not slip through the bearer's finger when equipped.
This ring is able to call up huge gusts of wind, or the air itself can be utilized into various weapons.
The ring is worn by Aeoloun, the griffin king and follower of the winds.
His feathers are the purest of white, and his fur is a light grey in color.
He mainly flows around the entirety of the world with the ever blowing winds, but he lives in his Sky Tower, a tower in the sky that is made up entirely of clouds.
Upon entering, one does not slip through the clouds and fall back down to earth, but rather can move around and walk on top of them, like in a normal tower made of stone.
The Mountain Bringer- This is a mighty warhammer, with a head made of odd looking brown stone with infinitive durability.
The handle is wrapped with a band of magical metal, that will call upon the very powers of the land itself to aid it's bearer.
Each side of the head is emblazoned with a rune, two glow green and two glow deep blue.
This is to symbolize that the Earth and the Sea were the first two Elemental Lords of world lore, and that it was the Earth and the Sea that created the world.
The Earth Warden himself, named Urtakk Wildrunner, wields this, and had used it to raise mountains, sculpt entire continents, and flatten islands.
Urtakk is often portrayed as a centaur, with lush, emerald green fur that hangs off of him like wet grass, a kindly somewhat human face, and a proud rack of horns that are engraved with green Earth runes.
He has taken up residence in the hidden forests of Hazryth, located in the heart of Middle Earth.
The Amulet of Ice- An intricately carved golden amulet with a shard from the Heart of Ice engraved in it's centre.
Upon donning it, the user is granted full power over anything that is ice, despite the oddly simple and plain appearance of the amulet.
There are icy blue runes all around the centerpiece surrounding the shard, it tells about the birth of ice and the origins of the Ice Ages in world lore.
Again, it is written in the language of the old world deities, and is only readable by those who know the language, of which there are very few or none at all.
The keeper of the amulet is the mighty three headed Frost Queen, Närrn.
She represents the three mightiest creatures of the North, her middle and main head being that of a frost drake's, and her two outer heads are those of the arctic Worg and Polar bear.
Her body, save for the two outer heads, the bands of fur around her ankles, and the tuft at the end of her tail, is completely covered in frosty white scales.
Her underside is icy blue, extending from the base of her jaw to near the tip of her tail.
Her home is the shining caves of Aurahame, located beneath a hidden collection of dormant glaciers named the Forgotten Glaciers of Old.
Light radiates from an unknown source in the cave, which strikes against the smooth icy walls of the caverns, creating a miniature display of the Auroras.
The Halo- This item of power is not actually a 'halo.'
Rather, it is a crown of pure light that gives the wearer abilities over the brilliance and radiance that is light.
The crown is shaped nearly like a kings, but stays open at one part, like a tiara or coronet, and is woven through with a single band of solid Radienum, a type of stone that gives off a bright white light.
Engraved onto the inside of the crown are runes that glow a bright yellow, that tell the story of the birth and history of light, as well as origins of daytime, daylight, the sun and stars, and the never ending war between light and dark.
The crown floats just above the wearer's head, giving it the appearance of a halo.
The keeper of the crown is a large, white, winged lion known as Lucio.
His mane is a deep gold, like the hair of angels, and his claws and teeth are so white that they give off light of their own.
He wears special armor made by the Valkyries of Light on his chest, wrists, head, and back.
He lives in the mountains of Silverlight, in his cave atop the highest peak.
The Shadonomicon- This book of dark spells is bound in leather made of pure shadows, and radiates a most foul black aura.
The bindings of this book is cloth imbued with dark energies, and a shard from the ancient Heart of Darkness is crafted into the cover, giving the bearer power over all things dark and the entirety of the cover, save for the centerpiece, is engraved with runes that glow an unearthly shade of purple, that tell of the origins of darkness, shadows, dusk, and the dark's never ending war with it's opposite counterpart, light.
The book is latched shut tightly by a infinitely durable and nearly unbreakable metal known as Agamegite, which is silver when in ore form, but turns a deep bronzy color when smelted, and only those with the strength of the old world deities and the very high gods themselves are the only ones who are able to pry it open.
This lock was made to prevent unworthy eyes from looking upon the book's contents, which are only the most foul and evil of all darkness and shadow spells, even more so than the spells contained in both the Demonomicon and the Necronomicon combined.
This dangerous book was given to it's current keeper, a bat like humanoid type named Noctuumne, by the high gods, trusting him to keep the book in a safe place so that the horrid spells contained within it's pages never see the light of day.
Noctuumne has the same structure as a bat, hands attached to wings, large ears, upturned snout and long fangs, but, unlike normal bats, he is able to see perfectly normal, but normally uses his sonar to locate incoming enemies.
He mainly wears a darkly stained purple hooded robe, it's insides padded with fur from the black Shadowmoon Worgs, along with sandals with black leather straps.
His fingers and ears are decorated with a hood amount of jewelry, and he wields a long staff with a shadow gem shard on the tip as a weapon.
His abode is a dark, gothic style castle located in the far east of the Rotted Lands, a vile region where disease has ravaged for centuries, killing trees and driving animals into a state of insanity and rage that they turn into monsters of their former selves.
No one mortal has gone through the Rotted Lands and ever made it out to tell the tale.
The moon always hangs over the Rotted Lands like a ghastly silhouette, daylight is never present here, and the deadness in the flora of this region marks the entire continent like a huge, eternal scar.